The most recent game I worked on from 2020-2022.
https://www.oculus.com/experiences/quest/2603836099654226/
View the announcement trailer https://www.youtube.com/watch?v=qSGbejtHEL0
Gameplay Overview https://www.youtube.com/watch?v=bj2isZM9Zok
The most recent game I worked on from 2020-2022.
https://www.oculus.com/experiences/quest/2603836099654226/
View the announcement trailer https://www.youtube.com/watch?v=qSGbejtHEL0
Gameplay Overview https://www.youtube.com/watch?v=bj2isZM9Zok
Joker Crush is a poker-themed match three puzzle game. My role was QA testing. I reported gameplay bugs to our team’s Trello. I was tasked with solving gameplay bugs on our team’s task board on Trello. I met all my deadlines as well as saved time by coding the UI fixes instead of using the animation tool. The game is out now in Canada and coming soon to United States.
Tranquil Angling VR is a fishing game I helped make with a small team during a 3 day Game Jam that was held at Academy Art University sponsored by Merge VR.
Underground Sewer is a level I created in Unreal 4 and coded using Blueprint. In addition to designing the level I also coded an inventory system for picking up items, as well as a light on/off system. I also learned how to do simple animations with the animation tool inside the engine. … Underground Sewer
Mazie Worm is a puzzle game I created and worked on for 5 months. I made the game in Unity 3D and coded the game in C#. There are 10 levels with each level increasing in difficulty. The player controls a worm through the maze to get a key that will unlock the door blocking its way to the next level. If the player fails to complete the level in the time given they will lose and have to restart the current level.
Blackstone Mine is a fortress I made in Unreal 4 as level design practice using real world assets from Infinity Blade.
This a jumping metric test I made for a now cancelled collaborative project. Our team was going to make an updated version of the 1995 Japanese PlayStation game Jumping Flash. I was tasked to mimic the scale and jumping system mechanics from the original game.