12301721_10207924356816950_315925461513486065_nI’m Ben and I am a game designer, scripter and system’s designer. I have loved games ever since my grandparents got my brother and me a Nintendo Entertainment System when we were little. We would take turns playing Super Mario Bros all day. Since then I have been hooked on playing and making video games. I mostly work in Unity and Unreal 4 but I like the challenge of learning a new engine.

Some of my favorite games are The Last of Us, Red Dead Redemption, Journey, The Legend of Zelda Ocarina of Time, Mario Kart, Counter Strike, Call of Duty Modern Warfare 2, and any game made by Blizzard.

Email: benstew121@gmail.com


I did not make the game Blooket please don’t contact me about Blooket.





Benjamin Stewart
Game Designer and Scripter


Scripting Languages

  • C#
  • Blueprint


  • Unity 3D
  • Unreal 4
  • Flash
  • Illustrator
  • Photoshop
  • Autodesk Maya
  • Visual Studio
  • Sublime Text 3
  • Microsoft Office
  • Perforce
  • TortoiseSVN
  • JIRA
  • Confluence


Sanzaru Games. Inc an AR/VR studio @ Meta                                       Sept 2018 to Nov 2022

Asgard’s Wrath II (2019 – 2022)

  • Level Design
    • Worked on 3 Main Story levels and maintained another story level
    • Implemented quest objectives, combat setups and puzzle
    • Collaborated with environment, prop, VFX artists and animators
    • Wrote level walkthroughs and made paper maps
    • Fixed bugs
    • Trained new designers on how to use our tools and best practices for our metrics for designing new story levels
  • Systems Design
    • Designed a major gameplay system for story levels
    • Wrote specs for each aspect for the major gameplay system
    • Prototyped puzzle props
    • Collaborated with engineering to make the non prototyped versions of the props
    • Made test levels to showcase new props and how they work

Asgard’s Wrath (2018 – 2019)

  • Level Design
    • Worked on 2 side levels and 1 main story level
    • Implemented quest objectives, combat setups and puzzles
    • Collaborated with environment, prop and VFX artists 
    • Wrote level walkthroughs and made paper maps
  • Systems Design
    • Prototyped props for levels
    • Wrote specs for engineering, art and VFX
    • Made test levels with showcases for each prop
  • Boss Fight Design
    • Implemented boss attacks and phases for the fight
    • Collaborated with animators, engineering and VFX for how the boss fight needed to work.
    • Wrote specs for boss attacks

JokerCrush(​Contract with rangle’s Mysfits​)                                              Sept 2017 to Feb 2018

  • Fixed gameplay system bugs.
  • Playtested the game to find bugs.
  • Reported bugs on team’s Trello Board.
  • Tested builds on Android devices.

Norman Rockwell Vr Experience                                                              Feb 2017 to May 2017

  • Scripted an interactable Radio for VR.                   
  • Imported finished 3D art assets into Unity.
  • Replaced placeholder art with finished 3D art assets.

Clan Helsing​(student collab at AAU) ​                                                        Feb 2017 to May 2017

  • Scripted player health bar, UI for current item being used(weapon, health pack, special items) and blood splatter effect when play is hit.
  • Scripted Main Menu buttons and transitions to other scenes.
  • Made asset list for UI artist.

Tranquil Angling​(Vr Game Jam at AAU)                                                   March 2017

  • Co-designed the idea for the game with other game designer.
  • Made art asset lists.
  • Scripted fish behavior.
  • Imported finished art assets to the game engine.

Related Experience
CINÉARTS MARIN                                                                                         May 2014 to Feb 2016

  • Cashier
  • Cleaned movie theaters and kitchen.

Work Study at AAU                                                                                       Feb 2016 to May 2017

  • Checked students in and out of computer lab.
  • Checked out equipment to students and staff.
  • Helped students with Unity 3D, Unreal 4, C# and Blueprint.

Academy of Art University – San Francisco, CA​ Sept 2012 to May 2017
Bachelor of Fine Arts Degree in Game Development