Underground Sewer is a level I created in Unreal 4 and coded using Blueprint. In addition to designing the level I also coded an inventory system for picking up items, as well as a light on/off system. I also learned how to do simple animations with the animation tool inside the engine. … Underground Sewer
Category: Level Design
Mazie Worm is a puzzle game I created and worked on for 5 months. I made the game in Unity 3D and coded the game in C#. There are 10 levels with each level increasing in difficulty. The player controls a worm through the maze to get a key that will unlock the door blocking its way to the next level. If the player fails to complete the level in the time given they will lose and have to restart the current level.
Blackstone Mine is a fortress I made in Unreal 4 as level design practice using real world assets from Infinity Blade.